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Positive feedback!
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Work points
“Don’t make it too long → they rather explore directly than to watch a tutorial.”
“Don’t use start buttons but make it an experience that can be infinite.”
“Holes work with damage → so more damage for some holes? Or do they need to do a pattern or combination?”
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Remark
In case you didn’t know, the original sjoelbak has four slots, each with different point values in this order: 2, 3, 4, 1. This is because the slots on the sides are easier to reach compared to the ones in the middle. We will use this same order to ensure the game starts less challenging and becomes progressively harder over time.
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“Don’t make it too complex with the buttons to select the monster.”
“Reset after use?”
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Giveaways
“Sensor & laser - LDR.” </aside>
Pictures feedback papers
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Curious about this return system? Follow the link:
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