Meeting with the client 3/12

Refining the design

We received positive feedback about our design but there’s still work to be done in defining how the experience ends for the players. If we include the monsters stealing popcorn in the storyline, it naturally makes sense that the monster runs off with it in the when you lose.

However, if popcorn isn’t part of the storyline, it becomes trickier to communicate the ending. To keep things clear and straightforward, a simple victory or defeat screen could do the job effectively without complicating the design.

Avoiding overcomplication the storyline

From a cinematic perspective, the project already includes enough film aspects. While popcorn could enhance the narrative, it shouldn’t be added unless it truly serves a meaningful purpose in the storyline. Overloading the design could distract from the experience, so less is more!

Mac mini

We decided that instead of a raspberry pi, we will use a Mac Mini for the project. This will make it easier and less complicated for the setup and the quality, allowing us to focus on other priorities.

Managing expense receipts

We were a bit confused about how to handle the documentation of the receipts of things we bought. I asked what we should do and she told us to compile all expense receipts into one large PDF at the end of the project.

This approach is way more practical and doesn’t require putting images into the existing spreadsheet.

Vertical TV

We decided to use a vertical tv instead of the horizontal one, we let this know and they will make sure there’s one available.

The client sent an email to the seller to confirm if the current TV can be adjusted vertically. If not, an alternative TV that supports a vertical setup will be ordered.

Animation while getting attacked

We also decided to have animations while the monster gets attacked, this will enhance the experience and make it more clear that the effects actually DO something to the monster.