It’s important to create an overview of our concept at this stage, even though it will likely evolve as we progress. For now, let’s recap what we already know.
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Remark
As we mentioned, things will likely evolve as we move forward, so some aspects discussed in this blog post may not be relevant in the end. However, we will keep everything updated in our future blog posts. Stay tuned!😜
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An interactive game where each slot on the board triggers a unique visual or sound effect, directly impacting the monster in real time. The monster reacts dynamically to each effect, creating an engaging and responsive interaction.
Players also have the option to select their enemy, adding a personal touch to the gameplay experience.
By using a sjoelboard, which is known by many, where each slot is connected to a different visual effect that is used to battle a monster. The visual and audio effects bring a dynamic, storytelling aspect to gameplay.
The game is designed specifically for the film festival to provide children with a fun, interactive experience that combines familiar elements of sjoelen with the excitement of movie-like visual and sound effects.
The goal is to entertain and engage children and their parents by immersing them in a fun, hands-on activity.
At this stage of the process, it's important to ensure that both of our design principles are effectively applied to our concept.
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Intergenerational Connection
We want to focus on creating something for all generations, so that not only the children can explore the technology, but also their parents, guardians, and others. This shared experience is crucial for the development of the target group.
Applied:
By choosing the game 'Sjoel', which has been popular for generations, we create an environment where people of all ages can play and explore together. This not only fosters intergenerational interaction but also supports the development of our target group. While the focus remains on our target group, this approach also thinks about the other visitors.
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Instant Familiarity
We want to use familiar controls to create an easy-to-understand experience. By incorporating a well-known game mechanic, users can quickly grasp how to play without a steep learning curve, simply by observing the game.
Applied:
By using the well-known 'Sjoel' game, we ensure that our target group won’t have many questions when they see it. As soon as they start playing, the added digital features will become clear.
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