Our first feedback
The second week began with a pitch to our peers. Here we had the opportunity to practice our pitch before presenting it to the client and make any necessary adjustments to both the idea and the pitch.
<aside>
⏪
Curious how we prepared for this pitch? Follow the link:
Our first pitch
</aside>
- Pictures of P2P feedback papers
<aside>
✅
Positive feedback!
- “Idea of connecting generations is really good”
- “Out of the box idea”
- “I like that it’s not just on screen experience”
- “Duidelijke presentatie”
- “Cool alternative controller”
- “Good thinking about the design principles and they feel very well thought out”
</aside>
<aside>
🚧
Work points
- Talk about initial research in presentation
- More words / explanation on the slides
- Don’t make it too abstract (could be difficult or boring to kids)
- Make sure the pitch lasts at least 2 minutes
- Pitch with more enthusiasm
- Highlight the link with film/visual culture more in pitch
- Make sure we have enough input (maybe projection on the sjoelbak)
- Show research about other kids games
</aside>
<aside>
💭
Thoughts and feelings:
We were happy with the initial feedback. We can make some improvements before our first meeting with the client and submitting the final pitch. We feel good about our project, and it was valuable to have the opportunity to share it with our peers and get their input.
</aside>
Adjustments after feedback
- We focused more on the research by adding a slide and showing what we researched and what we learned.
- We took the feedback about not making it too abstract into consideration. Later in the process, we will ensure that kids understand what’s happening without having to deal with abstract ideas.
- We made sure our pitch lasted 2 minutes.
- We added more explanation on the slides so the slides are clear and giving enough information.
- We will consider adding extra input when we are in the phase where we finalise our idea.